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Soul Master PvP Adjustments (Original)

ArcanaMU Online: Original
''Select server and join again in order your SM to be up-dated.''
Soul Master PvP Adjustments
From: LevelLife: 1.0 LevelMana: 2.0 VitalityToLife: 2.0 EnergyToMana : 2.0
Into: LevelLife: 8.0 LevelMana: 2.0 VitalityToLife: 1.0 EnergyToMana : 2.0
Soul Master PvP Damage increased to 140% More info: Mana shield works as 33% of what you get on skill.
On top of the charcater Buff menu gives you the real number but in damage decrease/mana shield. PvP Damage Adjustment

  • PvP Damage has increased from 100% (default damage) to 140%.
  • Life per Vitality is reduced, but Life per Level is increased significantly.

Explanation of Changes

  • Previously, the LevelLife value was 2.0, meaning each level granted 2 Life. Now, it's 8.0, meaning a Level 400 character will have 3200 base Life instead of 400.
  • However, Vitality-to-Life scaling has been reduced from 2.0 to 1.0, meaning 1000 Vitality now provides 1000 Life instead of 2000 Life.
  • This change prevents the "undead" character strategy, where players could endlessly stack Vitality to become nearly invincible.

Balance and Strategy Impact

  • Players must now balance stats more strategically—investing in Energy provides more damage, while Dexterity improves Defense Success Rate and Speed.
  • The previous strategy of stacking excessive Life is no longer viable, encouraging diverse stat builds instead of just maximizing survivability.

This adjustment ensures a more dynamic and balanced gameplay experience, Rewarding players who distribute their stats wisely instead of just relying on high Vitality for survival.

Posted 10-03-2025
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